Rabbids Go Home Review


Rabbids Go Home Review

Rayman fans are probably all too familiar with the Rabbids, the primary antagonists in all of the Rayman games. The pesky, insane creatures did their best to make life as hard as possible for your favorite character in his games, and their popularity among fans lead to the creation of their own franchise of video games and media, which proved to be just as successful as the original Rayman itself.


The Rabbids have decided that they've had enough invasion attempts on Earth and are ready to go home to the Moon. Of course, lacking any space flight technology, they chose the next best option and set off to collect items from all around the world, attempting to build a tower high enough to reach the Moon and climb to it. On each level, you'll be controlling a pair of Rabbids equipped with a shopping cart.

The levels are filled with all sorts of objects, which you must collect before proceeding to the next one. While you're not obliged to collect every single item you come across, of course, picking up everything will give you some tasty bonuses in the end.

The primary objective of each level are items called “Xtra Large Stuff”, which serve as the primary building “blocks” of the Rabbids' tower. Some of them may give you a temporary bonus for the current level. You can, for example, find a jet engine and attach it to your shopping cart, getting a nice speed boost that will help you collect items faster for the time being.

Of course, it wouldn't be interesting without the appropriate antagonist to make it difficult for you, and in Rabbids Go Home, he's found in the face of the “Verminators” who're trying to take back all of the items you've stolen so far.

Graphics and System Requirements

The Rabbids series have always been known for their hilarious art style and cartoony graphics, and Rabbids Go Home is certainly no exception – the bright, colorful graphics will have you coming back for more, and the funny animations the Rabbids use will knock you off your chair in just a few minutes of gameplay. The levels' environments are diverse and unique, each styled in a way that makes it stand out from the rest.

The game also gives some food for thought in the relationship between the Rabbids and the humans, in the sense that the Rabbids are presented in a favorable light, and the humans are shown for pretty much their worst qualities. The style the humans have been drawn in is especially worth noting, as it really puts an emphasis on those of us who lack compassion.


The game was originally planned to be available for the DSi as well, but that was cancelled early on in the development for unspecified reasons. You'll only get to play it on the standard Nintendo DS, though there are some rumors about a DSi version of the upcoming titles.


Rabbids Go Home is packed full of fun, action, and lots and lots of laughter – and it's one of the rare cases of a game that can be enjoyed by parents and children alike.